13 April 2009 @ 10:06 am
"Write what you know"  
Every writer has probably heard those four words in the title more often than any other piece of writing advice. Authors of all genres stress over what exactly "writing what you know" means and how they can do it effectively. But for fantasy authors, the challenge seems especially great. We're writing about magic and mystical creatures and sometimes worlds that are completely different from our own. How can a writer of fantasy possibly write what they know?

Actually, it's pretty simple.


Research, and you will know

Even when writers are developing worlds that are all their own, chances are they're based on some part of this world here on Earth. The environment, culture, clothing, etc. will have "real" world equivalents. So if we want to make sure that the details of our world-building make sense, we read up on the places similar to ours, and then write from what we've learned.

Cindy Pon, author of the upcoming SILVER PHOENIX, did just that: "I did a lot of research while writing my novel--buying expensive and beautiful books on Chinese architecture, Chinese costumes, Chinese landscapes... It helped me to build a sense of the world and the setting, which i used for my Kingdom of Xia."

Naturally, fantasy writers will play with the things they've learned, and come up with new and magical twists on what they know... But research still gives a great foundation on which to build.

Experience can be adapted

It might seem as though few of a writer's life experiences would fit into a book about sorcerors or dragons or ghosts. But the great thing about experience is that it can be shaped and altered within a story, to keep the kernel of what we know while adapting it to those unusual situations. I'd say there are three main ways we do this (though these groupings are somewhat arbitrary):

1) Setting. If we've already been to a place our fantasy world is based on (or if our fantasy world is fairly contemporary), our memories can help us describe the sights, sounds, and smells of that world as vividly as if it were completely real. And even if we haven't, we can always draw on similar experiences. Ellen Jensen Abbott, author of WATERSMEET, acknowledges that "the scale of Watersmeet and Seldara (as the whole land is known) is much larger than the White Mountains" which she drew on for inspiration, but she was still able to make much use of her time there "collecting details about trees, forests, streams, mountains, and animals."

2) Quirks and anecdotes. Even in a fantasy world, characters are going to have habits and histories that define them as people. And authors often lift those sorts of details from their lives. Sometimes from themselves: Cindy Pon notes that she based her heroine's love of food and interest in Chinese brush art on her own characteristics. And sometimes from others: Saundra Mitchell, author of SHADOWED SUMMER, says, "I can tell you that my mother used to fry green peppers and onions in our kitchen when I was little, and she had a red scarf she wore to hold back her hair, and that's a rich and pleasant memory for me. No doubt, that's why Iris remembers her mother's red dress; that's why Daddy makes green peppers and onions for dinner."

3) Emotion. People are people, no matter what sort of fantastical events they're facing, and their feelings are going to be much like our own. We may not know what it's like to have our village burned down by an evil warlord, or our sister kidnapped by faeries, but we've all experienced some sort of loss in our lives. And those feelings will tell us how our characters should be feeling. Situations change, but the emotions stay much the same.

Carrie Ryan tells how she did this in her novel, THE FOREST OF HANDS AND TEETH: "There's a scene where Mary, the protag, questions what right she has to believe that her dreams can come true. I pulled a lot of her feelings from an email I once wrote to my fiance wondering what right I had to believe that my dream of ever publishing a book could come true. Whenever I read that scene it still hits home!"

Does it matter?

So, clearly writers of fantasy have many ways of drawing on what they know in their stories. But why should they? Isn't the point of fantasy to take readers beyond everyday experience, into something new and wonderful?

Well, yes, but also no. Try to imagine reading a book where every single thing that happened, and every way the characters responded, was completely different from your own experiences. I expect you'd find it pretty hard to relate to the characters' struggles and to care what happened to them. The things that are familiar--dare I say "real"--in fantasy are what allow us to enjoy the parts that are strange and mystical, to imagine ourselves into the story and forget for a while it's fiction.

Jackson Pearce, author of the upcoming AS YOU WISH, says she uses real life experiences "to make sure my story doesn't get TOO caught up in the magic/fantasy aspect. A character with wings or magic or superpowers is all well and good, but that character has to have some flawed, human elements (regardless of his magical "race") to make him a complex, 3D being." And as Michelle Zink, author of the upcoming PROPHECY OF THE SISTERS, puts it: "It's still easy - and important! - to weave real-world issues into fantasy so that modern teenagers can relate to the challenges of their fantastical counterparts. Striking a balance between the escapism that attracts so many readers to fantasy and the realism necessary to make the whole thing believable is the hardest - and most rewarding - part of all."


Writers among us: Perhaps you'd like to share stories of how you used what you know (whether from research or your experiences) in your writing?

And for everyone: How important do you think it is for authors of fantasy books to draw on the real world in their stories?

Megan Crewe
GIVE UP THE GHOST (a paranormal YA)
www.megancrewe.com
 
 
( 21 comments — Leave a comment )
christinenorris[info]christinenorris on April 13th, 2009 02:19 pm (UTC)
I think that there are certain things that are universal. Human nature is universal - and if you write non-human, HOW the writer shifts human nature to, say Fae Nature, is interesting. As long as it rings true and the author remains faithful to what they've created, the job gets done.

And of course, what we know changes almost daily. If you want to write something you don't know about, you learn about it. Then you know. Then you write.

Worldbuilding is a huge part of that, I think. Even if it's an imaginary place, you get to know it either before or as you write it. No one can know it like you can, and the author is the one who makes it come alive. Again, as long as you take the time to get to know the place you've built, readers will believe it.

Just my nickel.
Writer's Blog[info]megancrewe on April 13th, 2009 11:26 pm (UTC)
If you want to write something you don't know about, you learn about it. Then you know. Then you write.

Yes, this. :) I am a firm believer in writing whatever interests in you, and if you don't already know about it, well, there are plenty of ways to fix that!
Rose Green[info]olmue on April 13th, 2009 02:47 pm (UTC)
I think the most important aspect of writing what you know is getting the emotional underpinnings of a story right. You can research external facts, but psychological makeup of a character, the complexity of a relationship, the way events hit a character and change them, and the way they choose to use their choices and chances have got to come from the well of the writer. I've critted books before where the prose was nice and the worldbuilding solid, but there was something...underdeveloped in the characters, as if the writer didn't have the experience necessary to write the feelings the characters were supposedly having. That's not to mean that you have to have experienced a family death to write about it, or lost a child, or whatever. But like Carrie Ryan's example--if you have had the feeling of disappointment, of hope, of questioning something, etc.--you've got to take that and channel its realness into your character's situation. And it will have weight, and feel real.

That's the most important thing, I think. But I love it when the science in a SF book is real (yes, there really are mitochondria!), when places are real (you really can visit King's Cross!)
Writer's Blog[info]megancrewe on April 13th, 2009 11:29 pm (UTC)
Yes! I definitely think the emotional truth of a story is by far the most important thing... I think if a story rings true on an emotional level readers will find it much easier to ignore other sorts of errors, whereas vice versa, not so much.

But I also really appreciate it when I know a writer's gotten his/her factual details right, too! Especially on topics I know a fair bit about, and know it wouldn't take much research to get certain things right. :)
Rose Green[info]olmue on April 14th, 2009 12:42 am (UTC)
Well, I agree with you on all counts. :)
robinellen[info]robinellen on April 13th, 2009 03:04 pm (UTC)
Great post! One of my fantasy characters is a dancer -- and even though I can't dance (at all), I used my love of dance to power her movements and to describe the wonder others felt when they watched her dance. It's amazing what we really do know about things we don't know...if that makes sense :)
Writer's Blog[info]megancrewe on April 13th, 2009 11:30 pm (UTC)
It totally makes sense. :) I think when it comes to the base level of knowing, knowing a type of feeling or experience which can be applied to different situations that aren't quite like ours, people know an awful lot. Unfortunately the "write what you know" advice gets taken much too literally, I think, much of the time.
dawn_metcalf[info]dawn_metcalf on April 13th, 2009 04:02 pm (UTC)
Well-written post & got me thinking. Maybe it's "Write what you can envision (and portray through writing)" more than "Write what you know."

As many have said, what we *know* can be personal and emotional and universal, but translating that to fantasy worlds, races, magic, etc. can be a challenge but if YOU, the author, can see it, then most likely we can be swept-away, too!
Writer's Blog[info]megancrewe on April 13th, 2009 11:33 pm (UTC)
Yes, I think once the fantastical elements are real in the author's mind, s/he can make them real for the reader. If we don't believe in what we're writing, how can we expect anyone else to? :)

Which of course is a different meaning of "real" and "believe" than the most literal one... Just like I think the sort of "knowing" that's important is that personal/emotional/universal sort rather than concrete factional "knowing" that seems to be the usual interpretation of the word.
boreal_owl[info]boreal_owl on April 13th, 2009 04:15 pm (UTC)
What I don't know, I research. I take lots of notes and keep accurate records of my sources. At first, I had my notes on index cards, which I separated into alphabetical subject piles. The cards were held together with elastic bands. This soon became hard to carry around when I wanted to go to a coffee shop to write.

Then I transfer the notes into notebooks, with the subjects in alphabetical order for easy reference.

The internet is a good supplementary source for pictures of distant locations and for meeting experts who can read your novel and find errors.

And yes, this is a contemporary fantasy set in the real world.

Sometimes I feel like including a bibliography at the end of my book... ;-)
cindy_pon[info]cindy_pon on April 13th, 2009 09:18 pm (UTC)
i love research!

and what a great post, megan. thank you! i do think it can a phrase that constrains. and it shouldn't.

i think as a writer, it's important to let our imaginations be free, but also be able to ground it within real emotions a reader can relate to. but esp within the fantasy genre, it's important to write convincingly with good characters and through consistent world buidling.

anything really is possible. that's why i love fantasy as a genre!
Writer's Blog[info]megancrewe on April 13th, 2009 11:35 pm (UTC)
Heh, I think I probably am going to have a bibliography (or at least certain key texts mentioned in the acknowledgments) for my other-world fantasy books. I am so indebted to all those non-fiction authors whose work I drew on!

I'm a pretty big stickler for making sure I find out what I don't know... Even if it's a little detail like whether a certain type of fabric would exist in a particular society, or what fruits they'd be growing--I'd much rather look it up than guess.
(Anonymous) on April 13th, 2009 06:00 pm (UTC)
What Can You Discover?
I agree with Megan: the ubiquitous advice to "write what you know" becomes trickier when we're talking about fantasy (or sci-fi, or magical realism, etc.). Megan's categorization of "known" foundations under-girding imaginary landscapes and plot situations are great.

Still, some part of me loves fantasy precisely because so much of the genre IS not immediately based on my known experiences.... I think I write fantasy in order to find out, to learn, to discover, to grow - far beyond the limits of the emotional or experiential knowledge I start with. Let's change that old adage: Write about the issues you WISH you knew the answers to....

Cheers! Tamilyn
Writer's Blog[info]megancrewe on April 13th, 2009 11:36 pm (UTC)
Re: What Can You Discover?
That's one of my favorite parts of reading and writing fantasy, too--getting to delve into the mysterious and the unknown and wonder what might happen if things we don't usually experience actually happened. :)
Lindsay Leggett[info]akabins on April 14th, 2009 03:38 am (UTC)
Great post, Megan. I especially agree with the usage of quirks and anecdotes. It's the tiny details that seem nonchalantly slipped in that make a good story for me. Especially when you're dealing with fantasy, where the world is more than likely huge and complicated, and there is nothing worse than a four page tutorial on how the world works. Thus, small details, conversations, etc, help the reader discover the world.

The amount of information available at the library is incredible, and there are so many different sources to pull information from. I also find video games are helpful for fantasy. In real life I've never fought a battle with a sword, but a game like Oblivion lets me live almost an alternate life where I have become an expert in melee, swordfight and magic.

Thanks for posting!
Writer's Blog[info]megancrewe on April 15th, 2009 04:00 am (UTC)
That's a good point about video games! They've become so vivid (and in some cases pretty realistic even in the motions--e.g., the Wii controls) that I'd imagine you can get a pretty good virtual reality experience to add to your "knowing". :)
writtenwyrdd[info]writtenwyrdd on April 14th, 2009 01:39 pm (UTC)
Writing what you know is easier than people think. It can sound daunting, but as you say, research and then you will know.

In particular, I think some feel overwhelmed about writing a character's emotional landscape. Sure you can research that and know it better; but you are always qualified to write about emotions, because, being human, you have run the gamut. You have them, you can write about them.

Excellent thougths here!
(Anonymous) on April 15th, 2009 03:54 am (UTC)
Good Advice. I was spinning my wheels wondering what to do with my story until I realized that my love of history could help me a lot. And it did. :) The story is coming much easier now.
Writer's Blog[info]megancrewe on April 15th, 2009 04:02 am (UTC)
Sure you can research that and know it better; but you are always qualified to write about emotions, because, being human, you have run the gamut. You have them, you can write about them.

I think this is an excellent point. Maybe there are a few really extreme emotions it's difficult for many people to find an equivalent to... but I think for most things, we all have experiences that are similar enough to know what our characters would be feeling, and how they might express that.
[info]smozer on April 15th, 2009 02:36 am (UTC)
Setting
Great topic. I think about this a lot. Especially when it comes to characters and setting. I'm just going to focus on setting.

When I wrote my middle-grade fantasy (still unpublished), I found that I had to base my setting on places I'd been. As a teacher, I study the colonial past of the town I work in, so I used the places I take my kids to each year as part of my setting. I took pictures and notes while on field trips, going back to places on my own if I couldn't see the setting in my head.

A year after I started the book, one of the locations in my story had a weather pattern that matched my imagination. I had to stop, stare, and write in more details.

When I finally came to a location I couldn't imagine (the castle), I turned to research. I find that the children's nonfiction section is the best place to look for detailed drawings and photos. I searched through the books and online until I found the perfect castle. Then I sketched it out and turned it into a 3D model.

After all, how can characters move from place to place if they don't know whether to turn right or left?

Writer's Blog[info]megancrewe on April 15th, 2009 04:06 am (UTC)
Re: Setting
Children's books are really great for the visuals! I love my DK Eyewitness books. :D

And I have to say, I am so thankful for the internet. It's allowed me access to photos and information I quite possibly could not have tracked otherwise.

But nothing quite beats being able to walk around in the place you're writing about, or one quite like it. I have a book idea set in Japan, and I'm really hoping I can take a trip there before I get to the writing stage, or at least between the early drafts, so I can really experience it. There are always things you notice that you wouldn't just from research!
( 21 comments — Leave a comment )